> For the complete documentation index, see [llms.txt](https://crypto-fishgun.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://crypto-fishgun.gitbook.io/whitepaper/game/the-economy-of-the-game.md).

# The economy of the game

&#x20;       The main token used is $FGC. Total supply 1,000,000,000. Our economy is a combination of attracting new users and balancing earning tokens and burning tokens to reduce inflation most notably:

1. Attract new users Attracting new users by low investment capital, attractive game modes to stimulate players.
2. Earn token modes: PVE Mode: Players will buy NFTs with $FGC tokens and use NFT guns to earn PVP Mode: Players will fight each other using $FGC tokens to bet the winner will get tokens. Skill Mode: Players use $FGC tokens to buy knitting packs, skill packs to shoot fish with skills and earn $FGC tokens
3. Modes to help reduce inflation, maintain game life and generate revenue to maintain games:

* Use fees: 5% marketplace, trade fees on pancakeswap
* Token fee collection in FUSION mode
* Collect token fees by buying stamina recovery factory
* Fee for PVP 2%,
* The reward fee gradually decreases from 50% to 2% daily
* Fees to buy ammo and skill packs to play PVE mode
* And the most important thing in the longevity of the game is the professional conscience of the game development team.

![](https://1380992855-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9QWyWcXtBEoXJOHm5sVr%2Fuploads%2FZ2ZAFmuy4ktPBVeLeGvl%2Fz3335969249983_87ba7e91b700e3f3f761190af106948a.jpg?alt=media\&token=cad983aa-3700-4702-9d11-9739c410c9b9)
